Behold! a Warm Presence Awaits You | Black & White Game Jam 2022
Behold! A Warm Presence Awaits You
Developed from 04-10-22 to 04-12-22
Note: The Downloadable Version is better. There are issues with the Web Version using some browsers.
General
Game Identity: Silent Hills PT meets IMSCARED
Black & White Game Jam Restrictions:
- Only 2 colors
- Theme: Must include a loop
- No 18+ content
Gameplay Genre:
- First Person Pixelated Horror
- Puzzle
Narrative Genre:
- Psychological Arthouse Horror
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User Interface
Navigate Menu
- Input: WASD
- Alternative Input: Arrow Keys
Select
- Input: Space
- Alternative Input: E
Gameplay
Move Player
- Input: WASD
- Alternative Input: Arrow Keys
Sprint
- Input: Q
- Alternative Input: Shift
Interact
- Input: E
- Alternative Input: Space
Fullscreen (Downloadable Version)
- Input: Tab
Quit (Downloadable Version)
- Input: Esc
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Change Log
VERSION 0.25:
- Game launched on Itch
- Game follows the requirements of the game jam
- Game includes a riddle
Released: 04-10-22 | 5:32 PM | Chicago
VERSION 0.75:
- Game has a 3D enviroment
- Game has basic first person controlller
- Game includes core game loop
- Game includes pixelated first person aesthetic
Released: 04-11-22 | 6:35 PM | Chicago
VERSION 1.00 ( Launch):
- Game uses a better first person controller
- Game uses CRT, Grain, Color Correction shaders
- Game has a title screen and ending
- Game has better riddles
Released: 04-12-22 | 7:14 AM | Chicago
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Answer Key
Riddle 1
Answer: Coin
Riddle 2
Answer: Secret
Riddle 3
Answer: Nothing
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Known Bugs
- Web-version refuses to lock cursor to screen, please download the game instead
Download
Click download now to get access to the following files:
Comments
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A good base is there but the game feels very incomplete...
Didn't find anything while exploring, maybe adding hints or art on the walls?
2nd riddle could be "breath" but I had to look at the answer. I'm not sure how a secret is as light as a feather, that was kind of frustrating.
The movement is really smooth, and the environment looks nice, but the invisible walls break immersion a little, which is a huge part of a psychological game imo.
Thanks for the strong feedback- unfortunately, because I joined the game jam very late, a lot of the points that you mentioned like the invisible walls and lack of environmental assets were unable to be completed prior to the deadline; I'll likely return to this and add those; nevertheless, thanks for playing!
If it was too harsh I apologize, of course I have no way of knowing how the time was used or how much you had!
The typing concept for the riddles is super unique and made me want more, which is why I gave so much feedback haha